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Detecting damage to ship core
NormallyClosedSwitch
Registered Posts: 137
I was wondering if there was a way to detect damage done by other on the ship core. In a nutshell, a damage detector but for ship core. It would be usefull to have an entity AND an e2 equivalent.
A way to detect the entity who is damaging the core.
A way to detect the entity who is damaging the core.
"...wait, this IS rocket science!!!"
Comments
@inputs CoreHealth @outputs Damage TakingDamage @persist CoreHealth interval(250) if($CoreHealth<0) { Damage=$CoreHealth TakingDamage=1 timer("warningduration",1500) } if(clk("warningduration")) { TakingDamage=0 }"I want you to show this world what it means to fear the sky."
"I want you to show this world what it means to fear the sky."